PORTFOLIO

DA VINCI LUNAR LINK - LUNAR STATION CONCEPT

Individual project completed during Habitat Marte Analog Astronaut Mission 211 – July 2025

This presentation was developed over one week as part of the analog astronaut training. Working from a template provided by instructor Julio Rezende, I designed a complete three-level lunar station concept including:

• Station architecture and internal layout
• Crew roles and responsibilities
• Human-robot integration (robot dogs, companion AI)
• Life support, resources, and sustainability
• Earth spin-off applications aligned with UN SDGs

The project required filling all template pages, creating original designs, and presenting the final concept at the end of the week.

ELYSIUM GATE & MULTIPLANETARYX COMMAND

A Vision for Mars Settlement & Pandemic Response

Individual project completed during Habitat Marte Analog Astronaut Mission 220 – May 2025

This 300+ page presentation was developed over one week as part of the analog astronaut training. Working from a template provided by instructor Julio Rezende, I designed a complete multiplanetary mission concept addressing one of the most critical challenges for future Mars settlements: a pandemic in an isolated, confined environment.

Core Innovation: High-Stakes Leadership + Integrated Robotics

The project centers on a pandemic scenario and proposes a comprehensive solution built on two pillars:

1. High-Stakes Leadership
Drawing on real-world crisis case studies (JetBlue), the concept establishes leadership protocols for decision-making under pressure, stakeholder communication, and maintaining crew cohesion during a health emergency. This reflects my MELP (MultiplanetaryX Entrepreneurship & Leadership Program) framework.

2. Human-Robot Teaming with Defined Roles
Two robots were designed with specific, non-human roles to support the crew during the pandemic:

RobotTypeCore Functions
OrionHumanoidStrategic brain, health monitoring, AI-assisted decision support, emotional/sentient interaction, longevity data interpretation
LaikaRobot DogEmotional climate scans (every 6 hours), mood monitoring, haptic comfort, psychological debrief support, companionship

Beyond the Pandemic: A Complete System

The presentation integrates multiple layers required for resilient multiplanetary operations:

 
 
LayerElements
Habitat DesignThree-level station layout, life support, 3D printing, ISRU
Crew Well-BeingPsychological protocols, mindfulness spaces, VR interludes, social rituals
TrainingVR/AR simulations, robotics operation, emergency protocols, team dynamics
Earth Spin-OffsSDG alignment, technology transfer, sustainability applications
Metaverse IntegrationVirtway-based immersive collaboration (MultiplanetaryX Innovation Nexus Hub) for meetings, training, and psychological relaxation

Why This Matters

This project demonstrates a systems-level approach to human–intelligent systems architecture under extreme conditions. It combines:

  • Space psychology and human factors

  • Human–robot interaction with defined role architectures

  • High-stakes leadership protocols

  • Exponential innovation and longevity science

  • A clear path toward Type I civilization

The Elysium Gate concept is not a simulation. It is a working blueprint for the future of multiplanetary settlement.

MULTIPLANETARYX INNOVATION NEXUS HUB

Immersive Leadership & Convergent Systems Environment (Virtway Platform)

The MultiplanetaryX Innovation Nexus Hub is a custom-designed immersive collaboration environment developed within the Virtway metaverse platform.

Rather than building a standalone virtual world, this project focuses on architecting structured operational experiences within an existing multi-user spatial infrastructure.

The Nexus Hub was configured and customized to support:

• Leadership training in emerging technology contexts
• Human–Robot Interaction (HRI) dialogue and systems thinking
• Space Psychology cohort discussions
• Executive-level strategic collaboration
• Innovation workshops and distributed board-level sessions

The environment has been actively used for:

• Space Age Sprints kick-off sessions
• Moon Society working group collaboration
• Book club discussions exploring frontier technologies
• AI-integrated learning experiments

Working within Virtway’s multi-scene framework (private rooms for small groups and larger shared environments such as the Penthouse for expanded sessions), the Hub enables flexible formats ranging from focused workshops to structured collaborative events.

Customization included:

• Spatial configuration and curated 3D object placement
• Space-themed environmental narrative design
• Interactive screens linking to AI-powered web applications
• Embedded presentation systems
• Dedicated showcase areas for project demonstrations

MultiplanetaryX functions as a prototype convergence lab — exploring how leadership, psychology, robotics, AI systems, and governance intersect in distributed frontier environments.

 

This work reflects applied immersive systems design: shaping cognitive experience, group interaction, and strategic dialogue within emerging spatial computing contexts.

LIGHTING AND POST-PROCESSING EFFECTS IN UNITY

This portfolio also includes selected work in 3D modeling, animation, and real-time digital environment creation using Blender, Autodesk Maya, 3ds Max, and Unity.

These projects demonstrate practical experience in:

• Real-time environment setup
• Spatial modeling and asset integration
• Lighting and rendering workflows
• Scene composition and visual storytelling
• Interactive scene configuration

This technical foundation supports the development of immersive operational environments and applied spatial systems architecture.

LIGHTING AND POST-PROCESSING EFFECTS IN UNITY

Applied lighting techniques including:

    • Directional and area lighting

    • Reflection probes

    • Ambient Occlusion

    • Bloom

    • Scene depth and contrast adjustment

This work focused on understanding how lighting, shadow behavior, and post-processing affect realism, atmosphere, and visual clarity within real-time 3D environments.

 

Accurate lighting setup enhances depth perception, material definition, and overall scene quality in digital spaces.

SPACECRAFT VISUALIZATION & MOTION STUDIES (MAYA)

Exploratory spacecraft modeling and animation focused on:

    • Hard-surface modeling

    • Scene composition

    • Lighting setup

    • Motion studies

    • Environmental integration

This project reflects interest in space-themed digital environments and visual concept development.

Such modeling and animation work supports:

 

    • Visual storytelling

    • Concept presentation

    • Space-inspired environment design

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MODELING IN AUTODESK MAYA

This is a course project where I made a 3D model of the terrain, colored it, imported the spaceship, added lights on the spaceship, and added the sky.

3D MODELING LOW POLY ART WITH 3DS MAX

Low-poly character modeling study focused on geometric abstraction, efficient topology, and real-time rendering optimization for simulation and VR environments.

Low-poly character modeling study focused on geometric abstraction, efficient topology, and real-time rendering optimization for simulation and VR environments.

3D MODELING OF FURNITURE WITH 3DS MAX

Interior object modeling study exploring spatial proportion, surface materials, and clean topology for real-time rendering environments.

RAPID LOW-POLY-ASSET PROTOTYPING (BLENDER)

Exploration of lightweight 3D asset creation optimized for real-time simulation environments.
Low-poly modeling techniques are relevant for:

    • VR training systems

    • Real-time mission simulations

    • XR-based collaborative environments

    • Metaverse-based educational platforms

 

Focus: Performance efficiency, clarity of form, rapid iteration.

ENVIRONMENT SIMULATION IN UNITY

Development of interactive 3D environments exploring terrain modeling, lighting systems, and atmospheric realism.

Applications include:

 

    • Habitat simulation for lunar and Mars environments

    • Astronaut training visualization

    • Human–robot interaction testing spaces

    • Immersive remote collaboration platforms

CREATING A 3D ENVIRONMENT IN UNITY

Development of a 3D environment in Unity featuring terrain sculpting, vegetation placement, and scene composition.

The focus was on spatial layout, environmental balance, and real-time rendering performance within a game engine workflow.

Interaction Design & Digital Concepts

Selected academic and collaborative projects exploring:

    • Basic interaction design principles

    • Mobility system concepts

    • User interface layout

    • Human-centered spatial navigation

These projects reflect early exploration of how digital environments and interfaces are structured and experienced by users.


Education & Digital Training Concepts

Exploration of how immersive and digital tools can support educational and strategic training environments.

Areas of interest include:

    • Virtual learning spaces

    • 3D collaborative environments

    • Scenario-based exercises

    • Digital workshop formats

This work reflects an interest in how emerging technologies may support learning and collaboration in advanced fields.

INTERACTION DESIGN AND MOBILITY TEAM PROJECT

LULEÅ UNIVERSITY - DEPT OF SPACE

Collaborative interaction design project exploring mobility systems and human-centered interface logic, presented through structured scenario analysis.
We created an app for ICA supermarket The project was then presented in the Prezi interactive design app where we had to write all the steps taken following what we learned in the course. By clicking on Play and the forward arrows you can see the different post-it with comments. The presentation is in Swedish